NES Controller

UE5 Render
Background assets are from Quixel/Fab

Maya Turnaround

Detail Lighting/Color/Wireframe breakdown

Detail Lighting/Color/Wireframe breakdown

Substance Painter Control/Normal/Color

Substance Painter Control/Normal/Color

The aim of this project was to make an NES controller from reference images.
High and low polys were made in Maya, Textures were done in Substance Painter, and the final render was done in Unreal Engine 5.